IsLaser=true this flag tells the game to use the special laser draw effect Last edited by Kerbiter on Tue 10:40 am edited 2 times in total Please, test new features if you want to help the development! Remember, development builds are only briefly tested. Defaults to 38.2, which is roughly the default radius used for vanilla saucer. Customizable laser disk radius via ->DiskLaser.Radius= (double) (in voxels). Please, test the features (especially online and edge cases) before disabling it, we can't test everything (for example, -b=1 would hide the warning for build 1). Ability to hide the unstable warning by specifying the build number after -b= as a command line arg. Fixed the bug when the mind control link was broken on vehicle-to-building deployment and it permanently changed owner Deployed.RememberTarget= (boolean) - makes vehicle-to-building deployer not lose the target on deploy. Magicavoxel playable map upgrade#Building upgrades placeable on ally or enemy buildings, controlled by PowersUp.Owner=Self,Ally,Enemy (mix and match the values separated with commas, for example you can make powerplant upgrade be applicable to allies and yourself by specifying PowersUp.Owner=Self,Ally in the INI). Disable black dot spawn position markers on map preview (->DisableEmptySpawnPosition= (boolean) in uimd.ini) PCX loading screens of any resolution that are centered (and cropped if bigger than the actual resolution) depends on Ares tag File.LoadScreen= WARNING: SAVE GAMES FROM DIFFERENT VERSIONS OF PHOBOS ARE NOT COMPATIBLE! Last edited by Kerbiter on Tue 6:54 am edited 1 time in total SHP debris now has their hardcoded shadows controlled by Shadow= flag (defaults to no)Äownload removed, scroll down for a newer build. Disable black dot spawn position markers on map preview gamemd.exe -icon Resources/clienticon.ico) Ability to specify custom gamemd.exe icon via -icon command line argument followed by absolute or relative path to an *.ico file (f. Reshrouds the map for all opponents when the warhead detonates. Reveals the map to the warhead owner when the warhead detonates. Use a negative number to subtract credits. This many credits are added to warhead owner's credits when the warhead detonates. Magicavoxel playable map mod#Submit bugs preferably either to repository (issues tab) or to me in Discord (Kerbiter#3128 on Discord, or just visit Mod Haven in my signature). The only requirement to be able to use it is Syringe. Last edited by Kerbiter on Thu 12:16 pm edited 3 times in total Using MagicaVoxel to create voxel models :: Phobos YR Engine Extension Worth noting that it's fully compatible with Ares, it's open-source and it has working save/load support based on Ares 0.A code. It's nowhere as big, polished or functional as Ares but we still have something to offer to our fellow mod developers. Recently Gluk with help of me and one more guy started a new small (for now) YR engine expansion project to accompany Ares. Attach signature (signatures can be changed in profile)
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